Company: CyberConnect2 Platforms: PlayStation 5, Xbox Series X, Windows Role: Software Engineer
Was in charge of development of the offline version of Dragon Ball Card Warriors
Worked on upgrading the game engine to the latest version
Provided technical solutions to creative requests from other sections
Worked on areas such as gameplay, AI, networking, and UI
Integrated required middleware
Demon Slayer: The Hinokami Chronicles (2021)
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Company: CyberConnect2 Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Windows Role: Software Engineer
Worked with multiple game engine subsystems including gameplay, input, UI, etc
Created tools needed for the production
Far Cry 5 (2018)
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Company: Ubisoft Platforms: PlayStation 4, Xbox One, Windows Role: Gameplay Engineer
Implemented and polished various gameplay mechanics and weapons for Far Cry 5: Lost on Mars DLC, including laser pistol, homing missiles, freezing rifle, and others
Was in charge of assessing the technical feasibility of new features and the impact they bring on other modules and systems
Interacted with the multiple job families responsible to create assets for the game (game design, art, VFX, sound)
Worked with multiple game engine subsystems including gameplay, AI, UI, input, network, and VFX to obtain fully implemented features
Steep (2016)
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Company: Ubisoft Platforms: PlayStation 4, Xbox One, Windows Role: Input and UI Engineer
Worked as a part of the Kyiv PC team responsible for the PC version of the winter sports game Steep
Supported various gamepads and mouse/keyboard input (DirectInput, XInput)
Worked on localization features like dynamic input guide, adaptive tutorial messages, keyboard layouts
Implemented and supported in-game UI elements, HUDs, and menus, including Mountain View